dawn-cmake/test/intrinsics/gen/textureNumLayers/e31be1.wgsl.expected.wgsl

22 lines
429 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8snorm, write>;
fn textureNumLayers_e31be1() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLayers_e31be1();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_e31be1();
}
[[stage(compute)]]
fn compute_main() {
textureNumLayers_e31be1();
}