|
Texture2D arg_0 : register(t0, space1);
|
|
SamplerComparisonState arg_1 : register(s1, space1);
|
|
|
|
void textureSampleCompare_3a5923() {
|
|
float res = arg_0.SampleCmp(arg_1, float2(0.0f, 0.0f), 1.0f);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleCompare_3a5923();
|
|
return;
|
|
}
|