dawn-cmake/test/shader_io/vertex_output_builtins.wgsl...

9 lines
172 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol main() {
const tint_symbol tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_1;
}