mirror of
https://github.com/encounter/dawn-cmake.git
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Float16 is not standardized in WGSL or implemented in Tint, so remove support of the extension for now. Bug: dawn:571, dawn:426 Change-Id: Ia26f0ddb07cabf6057c0d7db9ade547494d2cc6e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56441 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
222 lines
8.5 KiB
C++
222 lines
8.5 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/AdapterD3D12.h"
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#include "common/Constants.h"
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#include "common/WindowsUtils.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/d3d12/BackendD3D12.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include <sstream>
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namespace dawn_native { namespace d3d12 {
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Adapter::Adapter(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter)
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: AdapterBase(backend->GetInstance(), wgpu::BackendType::D3D12),
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mHardwareAdapter(hardwareAdapter),
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mBackend(backend) {
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}
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Adapter::~Adapter() {
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CleanUpDebugLayerFilters();
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}
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const D3D12DeviceInfo& Adapter::GetDeviceInfo() const {
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return mDeviceInfo;
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}
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IDXGIAdapter3* Adapter::GetHardwareAdapter() const {
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return mHardwareAdapter.Get();
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}
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Backend* Adapter::GetBackend() const {
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return mBackend;
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}
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ComPtr<ID3D12Device> Adapter::GetDevice() const {
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return mD3d12Device;
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}
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const gpu_info::D3DDriverVersion& Adapter::GetDriverVersion() const {
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return mDriverVersion;
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}
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MaybeError Adapter::Initialize() {
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// D3D12 cannot check for feature support without a device.
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// Create the device to populate the adapter properties then reuse it when needed for actual
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// rendering.
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const PlatformFunctions* functions = GetBackend()->GetFunctions();
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if (FAILED(functions->d3d12CreateDevice(GetHardwareAdapter(), D3D_FEATURE_LEVEL_11_0,
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_uuidof(ID3D12Device), &mD3d12Device))) {
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return DAWN_INTERNAL_ERROR("D3D12CreateDevice failed");
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}
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DAWN_TRY(InitializeDebugLayerFilters());
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DXGI_ADAPTER_DESC1 adapterDesc;
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mHardwareAdapter->GetDesc1(&adapterDesc);
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mPCIInfo.deviceId = adapterDesc.DeviceId;
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mPCIInfo.vendorId = adapterDesc.VendorId;
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mPCIInfo.name = WCharToUTF8(adapterDesc.Description);
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
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if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
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mAdapterType = wgpu::AdapterType::CPU;
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} else {
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mAdapterType = (mDeviceInfo.isUMA) ? wgpu::AdapterType::IntegratedGPU
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: wgpu::AdapterType::DiscreteGPU;
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}
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// Convert the adapter's D3D12 driver version to a readable string like "24.21.13.9793".
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LARGE_INTEGER umdVersion;
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if (mHardwareAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &umdVersion) !=
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DXGI_ERROR_UNSUPPORTED) {
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uint64_t encodedVersion = umdVersion.QuadPart;
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std::ostringstream o;
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o << "D3D12 driver version ";
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for (size_t i = 0; i < mDriverVersion.size(); ++i) {
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mDriverVersion[i] = (encodedVersion >> (48 - 16 * i)) & 0xFFFF;
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o << mDriverVersion[i] << ".";
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}
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mDriverDescription = o.str();
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}
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InitializeSupportedExtensions();
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return {};
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}
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void Adapter::InitializeSupportedExtensions() {
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mSupportedExtensions.EnableExtension(Extension::TextureCompressionBC);
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mSupportedExtensions.EnableExtension(Extension::PipelineStatisticsQuery);
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mSupportedExtensions.EnableExtension(Extension::TimestampQuery);
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mSupportedExtensions.EnableExtension(Extension::MultiPlanarFormats);
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}
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MaybeError Adapter::InitializeDebugLayerFilters() {
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if (!GetInstance()->IsBackendValidationEnabled()) {
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return {};
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}
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D3D12_MESSAGE_ID denyIds[] = {
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//
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// Permanent IDs: list of warnings that are not applicable
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//
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// Resource sub-allocation partially maps pre-allocated heaps. This means the
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// entire physical addresses space may have no resources or have many resources
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// assigned the same heap.
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D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE,
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D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS,
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// The debug layer validates pipeline objects when they are created. Dawn validates
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// them when them when they are set. Therefore, since the issue is caught at a later
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// time, we can silence this warnings.
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D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
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// Adding a clear color during resource creation would require heuristics or delayed
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// creation.
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// https://crbug.com/dawn/418
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D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
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D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
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// Dawn enforces proper Unmaps at a later time.
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// https://crbug.com/dawn/422
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D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED,
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// WebGPU allows empty scissors without empty viewports.
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D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE,
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//
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// Temporary IDs: list of warnings that should be fixed or promoted
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//
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// Remove after warning have been addressed
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// https://crbug.com/dawn/421
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D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE,
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// For small placed resource alignment, we first request the small alignment, which may
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// get rejected and generate a debug error. Then, we request 0 to get the allowed
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// allowed alignment.
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D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT,
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};
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// Create a retrieval filter with a deny list to suppress messages.
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// Any messages remaining will be converted to Dawn errors.
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D3D12_INFO_QUEUE_FILTER filter{};
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// Filter out info/message and only create errors from warnings or worse.
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D3D12_MESSAGE_SEVERITY severities[] = {
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D3D12_MESSAGE_SEVERITY_INFO,
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D3D12_MESSAGE_SEVERITY_MESSAGE,
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};
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filter.DenyList.NumSeverities = ARRAYSIZE(severities);
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filter.DenyList.pSeverityList = severities;
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filter.DenyList.NumIDs = ARRAYSIZE(denyIds);
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filter.DenyList.pIDList = denyIds;
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ComPtr<ID3D12InfoQueue> infoQueue;
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DAWN_TRY(CheckHRESULT(mD3d12Device.As(&infoQueue),
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"D3D12 QueryInterface ID3D12Device to ID3D12InfoQueue"));
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// To avoid flooding the console, a storage-filter is also used to
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// prevent messages from getting logged.
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DAWN_TRY(CheckHRESULT(infoQueue->PushStorageFilter(&filter),
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"ID3D12InfoQueue::PushStorageFilter"));
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DAWN_TRY(CheckHRESULT(infoQueue->PushRetrievalFilter(&filter),
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"ID3D12InfoQueue::PushRetrievalFilter"));
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return {};
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}
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void Adapter::CleanUpDebugLayerFilters() {
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if (!GetInstance()->IsBackendValidationEnabled()) {
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return;
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}
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// If the debug layer is not installed, return immediately to avoid crashing the process.
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ComPtr<ID3D12InfoQueue> infoQueue;
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if (FAILED(mD3d12Device.As(&infoQueue))) {
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return;
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}
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infoQueue->PopRetrievalFilter();
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infoQueue->PopStorageFilter();
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}
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ResultOrError<DeviceBase*> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor) {
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return Device::Create(this, descriptor);
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}
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// Resets the backend device and creates a new one. If any D3D12 objects belonging to the
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// current ID3D12Device have not been destroyed, a non-zero value will be returned upon Reset()
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// and the subequent call to CreateDevice will return a handle the existing device instead of
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// creating a new one.
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MaybeError Adapter::ResetInternalDeviceForTestingImpl() {
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ASSERT(mD3d12Device.Reset() == 0);
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DAWN_TRY(Initialize());
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return {};
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}
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}} // namespace dawn_native::d3d12
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