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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_out {
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float4 gl_Position [[position]];
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};
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vertex tint_symbol_out tint_symbol() {
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tint_symbol_out _tint_out = {};
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_tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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return _tint_out;
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}
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