81 lines
1.8 KiB
WebGPU Shading Language
81 lines
1.8 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 4u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_9 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var arr : array<f32, 3u>;
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var i : i32;
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let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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arr = array<f32, 3u>(x_36, x_38, x_40);
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i = 1;
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loop {
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let x_46 : i32 = i;
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let x_48 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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if ((x_46 < min(x_48, 3))) {
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} else {
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break;
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}
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let x_53 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_57 : f32 = arr[x_53];
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arr[x_53] = (x_57 + x_55);
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continuing {
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let x_60 : i32 = i;
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i = (x_60 + 1);
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}
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}
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let x_63 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_65 : f32 = arr[x_63];
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let x_67 : f32 = x_6.x_GLF_uniform_float_values[3].el;
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if ((x_65 == x_67)) {
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let x_73 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_76 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_79 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_82 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_73), f32(x_76), f32(x_79), f32(x_82));
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} else {
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let x_86 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_87 : f32 = f32(x_86);
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x_GLF_color = vec4<f32>(x_87, x_87, x_87, x_87);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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