96 lines
2.1 KiB
WebGPU Shading Language
96 lines
2.1 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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type Arr_1 = array<strided_arr_1, 1u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_7 : buf1;
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_11 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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var arr : array<i32, 2u>;
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var a : i32;
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let x_40 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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i = x_40;
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loop {
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let x_45 : i32 = i;
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let x_47 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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if ((x_45 < x_47)) {
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} else {
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break;
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}
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let x_50 : i32 = i;
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let x_52 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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arr[x_50] = x_52;
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continuing {
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let x_54 : i32 = i;
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i = (x_54 + 1);
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}
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}
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a = -1;
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let x_57 : f32 = gl_FragCoord.y;
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let x_59 : f32 = x_11.x_GLF_uniform_float_values[0].el;
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if (!((x_57 < x_59))) {
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let x_64 : i32 = a;
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let x_65 : i32 = (x_64 + 1);
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a = x_65;
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let x_67 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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arr[x_65] = x_67;
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}
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let x_69 : i32 = a;
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let x_70 : i32 = (x_69 + 1);
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a = x_70;
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let x_72 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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arr[x_70] = x_72;
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let x_75 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_77 : i32 = arr[x_75];
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let x_79 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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if ((x_77 == x_79)) {
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let x_84 : i32 = a;
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let x_87 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_90 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_92 : i32 = a;
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x_GLF_color = vec4<f32>(f32(x_84), f32(x_87), f32(x_90), f32(x_92));
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} else {
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let x_96 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_97 : f32 = f32(x_96);
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x_GLF_color = vec4<f32>(x_97, x_97, x_97, x_97);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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