dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-instructions-for-if-les.../0-opt.wgsl

72 lines
1.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_5 : buf1;
@group(0) @binding(0) var<uniform> x_8 : buf0;
fn main_1() {
var i : i32;
let x_29 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_30 : f32 = f32(x_29);
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
let x_33 : i32 = x_5.x_GLF_uniform_int_values[0].el;
i = x_33;
loop {
let x_38 : i32 = i;
let x_40 : i32 = x_5.x_GLF_uniform_int_values[1].el;
if ((x_38 < x_40)) {
} else {
break;
}
let x_44 : f32 = x_8.x_GLF_uniform_float_values[1].el;
let x_45 : i32 = i;
if (!((x_44 <= f32(x_45)))) {
let x_52 : f32 = x_8.x_GLF_uniform_float_values[0].el;
let x_53 : i32 = i;
let x_55 : i32 = i;
let x_58 : f32 = x_8.x_GLF_uniform_float_values[0].el;
let x_60 : vec4<f32> = x_GLF_color;
x_GLF_color = (x_60 + vec4<f32>(x_52, f32(x_53), f32(x_55), x_58));
}
continuing {
let x_62 : i32 = i;
i = (x_62 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}