dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/dead-barriers-in-loops/0-opt.wgsl

105 lines
2.0 KiB
WebGPU Shading Language

struct theSSBO {
out_data : i32,
}
struct buf1 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<storage, read_write> x_4 : theSSBO;
@group(0) @binding(1) var<uniform> x_6 : buf1;
fn main_1() {
var i : i32;
var GLF_live3s : f32;
var i_1 : i32;
var z : i32;
x_4.out_data = 42;
let x_37 : f32 = x_6.injectionSwitch.x;
let x_39 : f32 = x_6.injectionSwitch.y;
if ((x_37 > x_39)) {
workgroupBarrier();
}
let x_44 : f32 = x_6.injectionSwitch.x;
let x_46 : f32 = x_6.injectionSwitch.y;
if ((x_44 > x_46)) {
workgroupBarrier();
}
let x_51 : f32 = x_6.injectionSwitch.y;
i = i32(x_51);
loop {
let x_57 : i32 = i;
if ((x_57 > 0)) {
} else {
break;
}
workgroupBarrier();
continuing {
let x_60 : i32 = i;
i = (x_60 - 1);
}
}
GLF_live3s = 0.0;
loop {
i_1 = 1;
loop {
let x_70 : i32 = i_1;
if ((x_70 < 2)) {
} else {
break;
}
let x_74 : f32 = x_6.injectionSwitch.x;
if ((x_74 > 1.0)) {
workgroupBarrier();
}
let x_79 : f32 = x_6.injectionSwitch.x;
let x_81 : f32 = x_6.injectionSwitch.y;
if ((x_79 > x_81)) {
workgroupBarrier();
}
let x_86 : f32 = x_6.injectionSwitch.y;
z = i32(x_86);
loop {
let x_92 : i32 = z;
if ((x_92 > 0)) {
} else {
break;
}
let x_95 : f32 = GLF_live3s;
GLF_live3s = (x_95 + 1.0);
continuing {
let x_97 : i32 = z;
z = (x_97 - 1);
}
}
let x_99 : i32 = i_1;
if ((x_99 >= 1)) {
let x_104 : f32 = x_6.injectionSwitch.x;
if ((x_104 > 1.0)) {
workgroupBarrier();
}
}
continuing {
let x_108 : i32 = i_1;
i_1 = (x_108 + 1);
}
}
continuing {
let x_111 : f32 = x_6.injectionSwitch.x;
let x_113 : f32 = x_6.injectionSwitch.y;
break if !(x_111 > x_113);
}
}
return;
}
@compute @workgroup_size(1, 1, 1)
fn main() {
main_1();
}