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https://github.com/encounter/dawn-cmake.git
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This was unnecessary verbosity. Fix this by having the ProcTable generator using type aliases so all types appear like they have "Base". BUG= Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMMANDENCODER_H_
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#define DAWNNATIVE_COMMANDENCODER_H_
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#include "dawn_native/dawn_platform.h"
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#include "dawn_native/EncodingContext.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PassResourceUsage.h"
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#include <string>
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namespace dawn_native {
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struct BeginRenderPassCmd;
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class CommandEncoder final : public ObjectBase {
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public:
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CommandEncoder(DeviceBase* device, const CommandEncoderDescriptor* descriptor);
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CommandIterator AcquireCommands();
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CommandBufferResourceUsage AcquireResourceUsages();
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// Dawn API
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ComputePassEncoder* BeginComputePass(const ComputePassDescriptor* descriptor);
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RenderPassEncoder* BeginRenderPass(const RenderPassDescriptor* descriptor);
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void CopyBufferToBuffer(BufferBase* source,
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uint64_t sourceOffset,
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BufferBase* destination,
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uint64_t destinationOffset,
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uint64_t size);
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void CopyBufferToTexture(const BufferCopyView* source,
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const TextureCopyView* destination,
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const Extent3D* copySize);
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void CopyTextureToBuffer(const TextureCopyView* source,
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const BufferCopyView* destination,
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const Extent3D* copySize);
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void CopyTextureToTexture(const TextureCopyView* source,
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const TextureCopyView* destination,
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const Extent3D* copySize);
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void InsertDebugMarker(const char* groupLabel);
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void PopDebugGroup();
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void PushDebugGroup(const char* groupLabel);
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CommandBufferBase* Finish(const CommandBufferDescriptor* descriptor);
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private:
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MaybeError ValidateFinish(const CommandBufferDescriptor* descriptor);
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EncodingContext mEncodingContext;
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bool mWereResourceUsagesAcquired = false;
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CommandBufferResourceUsage mResourceUsages;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_COMMANDENCODER_H_
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