mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-17 04:41:23 +00:00
This was unnecessary verbosity. Fix this by having the ProcTable generator using type aliases so all types appear like they have "Base". BUG= Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
100 lines
4.1 KiB
C++
100 lines
4.1 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_OPENGL_DEVICEGL_H_
|
|
#define DAWNNATIVE_OPENGL_DEVICEGL_H_
|
|
|
|
#include "dawn_native/dawn_platform.h"
|
|
|
|
#include "common/Platform.h"
|
|
#include "dawn_native/Device.h"
|
|
#include "dawn_native/opengl/Forward.h"
|
|
#include "dawn_native/opengl/GLFormat.h"
|
|
#include "dawn_native/opengl/OpenGLFunctions.h"
|
|
|
|
#include <queue>
|
|
|
|
// Remove windows.h macros after glad's include of windows.h
|
|
#if defined(DAWN_PLATFORM_WINDOWS)
|
|
# include "common/windows_with_undefs.h"
|
|
#endif
|
|
|
|
namespace dawn_native { namespace opengl {
|
|
|
|
class Device : public DeviceBase {
|
|
public:
|
|
Device(AdapterBase* adapter,
|
|
const DeviceDescriptor* descriptor,
|
|
const OpenGLFunctions& functions);
|
|
~Device();
|
|
|
|
// Contains all the OpenGL entry points, glDoFoo is called via device->gl.DoFoo.
|
|
const OpenGLFunctions gl;
|
|
|
|
const GLFormat& GetGLFormat(const Format& format);
|
|
|
|
void SubmitFenceSync();
|
|
|
|
// Dawn API
|
|
CommandBufferBase* CreateCommandBuffer(CommandEncoder* encoder,
|
|
const CommandBufferDescriptor* descriptor) override;
|
|
|
|
Serial GetCompletedCommandSerial() const final override;
|
|
Serial GetLastSubmittedCommandSerial() const final override;
|
|
Serial GetPendingCommandSerial() const override;
|
|
MaybeError TickImpl() override;
|
|
|
|
ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
|
|
MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,
|
|
uint64_t sourceOffset,
|
|
BufferBase* destination,
|
|
uint64_t destinationOffset,
|
|
uint64_t size) override;
|
|
|
|
private:
|
|
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
|
|
const BindGroupDescriptor* descriptor) override;
|
|
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
|
|
const BindGroupLayoutDescriptor* descriptor) override;
|
|
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;
|
|
ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl(
|
|
const ComputePipelineDescriptor* descriptor) override;
|
|
ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
|
|
const PipelineLayoutDescriptor* descriptor) override;
|
|
ResultOrError<QueueBase*> CreateQueueImpl() override;
|
|
ResultOrError<RenderPipelineBase*> CreateRenderPipelineImpl(
|
|
const RenderPipelineDescriptor* descriptor) override;
|
|
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
|
|
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
|
|
const ShaderModuleDescriptor* descriptor) override;
|
|
ResultOrError<SwapChainBase*> CreateSwapChainImpl(
|
|
const SwapChainDescriptor* descriptor) override;
|
|
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
|
|
ResultOrError<TextureViewBase*> CreateTextureViewImpl(
|
|
TextureBase* texture,
|
|
const TextureViewDescriptor* descriptor) override;
|
|
|
|
void CheckPassedFences();
|
|
|
|
Serial mCompletedSerial = 0;
|
|
Serial mLastSubmittedSerial = 0;
|
|
std::queue<std::pair<GLsync, Serial>> mFencesInFlight;
|
|
|
|
GLFormatTable mFormatTable;
|
|
};
|
|
|
|
}} // namespace dawn_native::opengl
|
|
|
|
#endif // DAWNNATIVE_OPENGL_DEVICEGL_H_
|