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The OpenGL backend can't gather discover default adapters because it needs getProc to do anything so we add DiscoverAdapters method to Instance that takes backend-specific options. dawn_native::opengl::CreateDevice is removed in favor of the adapter path so OpenGLBinding is modified to create an instance locally. This is only temporary until all backends support adapters, at which point a lot of *Binding code will be factored. Also contains a small fix for Result<T, E> with movable types. BUG=dawn:29 Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566 Reviewed-on: https://dawn-review.googlesource.com/c/3663 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/BackendConnection.h"
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namespace dawn_native {
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BackendConnection::BackendConnection(InstanceBase* instance, BackendType type)
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: mInstance(instance), mType(type) {
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}
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BackendType BackendConnection::GetType() const {
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return mType;
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}
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InstanceBase* BackendConnection::GetInstance() const {
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return mInstance;
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}
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ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> BackendConnection::DiscoverAdapters(
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const AdapterDiscoveryOptionsBase* options) {
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return DAWN_VALIDATION_ERROR("DiscoverAdapters not implemented for this backend.");
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}
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} // namespace dawn_native
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