dawn-cmake/test/tint/expressions/binary/add/vec3-scalar/i32.wgsl.expected.glsl

13 lines
178 B
GLSL

#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 r = (a + 4);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}