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	• Rename 'builtin-gen' back to 'intrinsic-gen', as 'intrinsics' now include both builtins and operators. • Move the intrinsic definitions, and IntrinsicTable to the resolver package, where it belongs. Bug: tint:1504 Change-Id: I5ad5c285c1e360a224ee1235c293ccd55eb2693d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89025 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| // Copyright 2021 The Tint Authors.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| ////////////////////////////////////////////////////////////////////////////////
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| // File generated by tools/intrinsic-gen
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| // using the template:
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| //   test/tint/builtins/builtins.wgsl.tmpl
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| // and the intrinsic defintion file:
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| //   src/tint/intrinsics.def
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| //
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| // Do not modify this file directly
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| ////////////////////////////////////////////////////////////////////////////////
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| 
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| @group(1) @binding(0) var arg_0: texture_depth_multisampled_2d;
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| 
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| // fn textureNumSamples(texture: texture_depth_multisampled_2d) -> i32
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| fn textureNumSamples_a3c8a0() {
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|   var res: i32 = textureNumSamples(arg_0);
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| }
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| 
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| @stage(vertex)
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| fn vertex_main() -> @builtin(position) vec4<f32> {
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|   textureNumSamples_a3c8a0();
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|   return vec4<f32>();
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| }
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| 
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| @stage(fragment)
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| fn fragment_main() {
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|   textureNumSamples_a3c8a0();
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| }
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| 
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| @stage(compute) @workgroup_size(1)
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| fn compute_main() {
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|   textureNumSamples_a3c8a0();
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| }
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