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This is preventing supporting DeviceDescriptor from upstream webgpu.h because the name conflicts with the existing struct. A typedef using the original name DeviceDescriptor is added until all embedders of Dawn are updated to use the new name. Bug: dawn:160, dawn:689 Change-Id: Ib9cb7443b7e46e3ffe29d2ec109f2f1a831754e7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70581 Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
518 lines
18 KiB
C++
518 lines
18 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/null/DeviceNull.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/Surface.h"
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namespace dawn_native { namespace null {
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// Implementation of pre-Device objects: the null adapter, null backend connection and Connect()
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Adapter::Adapter(InstanceBase* instance) : AdapterBase(instance, wgpu::BackendType::Null) {
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mPCIInfo.name = "Null backend";
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mAdapterType = wgpu::AdapterType::CPU;
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MaybeError err = Initialize();
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ASSERT(err.IsSuccess());
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}
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Adapter::~Adapter() = default;
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bool Adapter::SupportsExternalImages() const {
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return false;
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}
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// Used for the tests that intend to use an adapter without all features enabled.
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void Adapter::SetSupportedFeatures(const std::vector<const char*>& requiredFeatures) {
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mSupportedFeatures = GetInstance()->FeatureNamesToFeaturesSet(requiredFeatures);
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}
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MaybeError Adapter::InitializeImpl() {
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return {};
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}
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MaybeError Adapter::InitializeSupportedFeaturesImpl() {
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// Enable all features by default for the convenience of tests.
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mSupportedFeatures.featuresBitSet.set();
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return {};
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}
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MaybeError Adapter::InitializeSupportedLimitsImpl(CombinedLimits* limits) {
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GetDefaultLimits(&limits->v1);
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return {};
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}
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ResultOrError<DeviceBase*> Adapter::CreateDeviceImpl(const DawnDeviceDescriptor* descriptor) {
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return Device::Create(this, descriptor);
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}
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class Backend : public BackendConnection {
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public:
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Backend(InstanceBase* instance) : BackendConnection(instance, wgpu::BackendType::Null) {
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}
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override {
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// There is always a single Null adapter because it is purely CPU based and doesn't
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// depend on the system.
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std::vector<std::unique_ptr<AdapterBase>> adapters;
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std::unique_ptr<Adapter> adapter = std::make_unique<Adapter>(GetInstance());
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adapters.push_back(std::move(adapter));
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return adapters;
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}
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};
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BackendConnection* Connect(InstanceBase* instance) {
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return new Backend(instance);
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}
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struct CopyFromStagingToBufferOperation : PendingOperation {
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virtual void Execute() {
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destination->CopyFromStaging(staging, sourceOffset, destinationOffset, size);
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}
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StagingBufferBase* staging;
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Ref<Buffer> destination;
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uint64_t sourceOffset;
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uint64_t destinationOffset;
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uint64_t size;
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};
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// Device
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// static
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ResultOrError<Device*> Device::Create(Adapter* adapter,
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const DawnDeviceDescriptor* descriptor) {
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Ref<Device> device = AcquireRef(new Device(adapter, descriptor));
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DAWN_TRY(device->Initialize());
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return device.Detach();
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}
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Device::~Device() {
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Destroy();
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}
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MaybeError Device::Initialize() {
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return DeviceBase::Initialize(new Queue(this));
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}
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ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) {
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return AcquireRef(new BindGroup(this, descriptor));
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}
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ResultOrError<Ref<BindGroupLayoutBase>> Device::CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor,
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PipelineCompatibilityToken pipelineCompatibilityToken) {
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return AcquireRef(new BindGroupLayout(this, descriptor, pipelineCompatibilityToken));
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}
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ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
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DAWN_TRY(IncrementMemoryUsage(descriptor->size));
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return AcquireRef(new Buffer(this, descriptor));
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}
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ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
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CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor) {
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return AcquireRef(new CommandBuffer(encoder, descriptor));
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}
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Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) {
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return AcquireRef(new ComputePipeline(this, descriptor));
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}
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ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) {
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return AcquireRef(new PipelineLayout(this, descriptor));
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}
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ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(
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const QuerySetDescriptor* descriptor) {
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return AcquireRef(new QuerySet(this, descriptor));
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}
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Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) {
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return AcquireRef(new RenderPipeline(this, descriptor));
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}
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ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
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return AcquireRef(new Sampler(this, descriptor));
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}
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ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(this, descriptor));
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DAWN_TRY(module->Initialize(parseResult));
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return module;
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}
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ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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return AcquireRef(new OldSwapChain(this, descriptor));
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}
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ResultOrError<Ref<NewSwapChainBase>> Device::CreateSwapChainImpl(
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) {
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return SwapChain::Create(this, surface, previousSwapChain, descriptor);
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}
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ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return AcquireRef(new Texture(this, descriptor, TextureBase::TextureState::OwnedInternal));
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}
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ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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return AcquireRef(new TextureView(texture, descriptor));
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}
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ResultOrError<std::unique_ptr<StagingBufferBase>> Device::CreateStagingBuffer(size_t size) {
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std::unique_ptr<StagingBufferBase> stagingBuffer =
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std::make_unique<StagingBuffer>(size, this);
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DAWN_TRY(stagingBuffer->Initialize());
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return std::move(stagingBuffer);
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}
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void Device::DestroyImpl() {
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ASSERT(GetState() == State::Disconnected);
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// Clear pending operations before checking mMemoryUsage because some operations keep a
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// reference to Buffers.
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mPendingOperations.clear();
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ASSERT(mMemoryUsage == 0);
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}
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MaybeError Device::WaitForIdleForDestruction() {
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mPendingOperations.clear();
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return {};
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}
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MaybeError Device::CopyFromStagingToBuffer(StagingBufferBase* source,
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uint64_t sourceOffset,
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BufferBase* destination,
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uint64_t destinationOffset,
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uint64_t size) {
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if (IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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destination->SetIsDataInitialized();
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}
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auto operation = std::make_unique<CopyFromStagingToBufferOperation>();
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operation->staging = source;
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operation->destination = ToBackend(destination);
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operation->sourceOffset = sourceOffset;
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operation->destinationOffset = destinationOffset;
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operation->size = size;
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AddPendingOperation(std::move(operation));
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return {};
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}
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MaybeError Device::CopyFromStagingToTexture(const StagingBufferBase* source,
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const TextureDataLayout& src,
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TextureCopy* dst,
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const Extent3D& copySizePixels) {
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return {};
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}
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MaybeError Device::IncrementMemoryUsage(uint64_t bytes) {
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static_assert(kMaxMemoryUsage <= std::numeric_limits<size_t>::max(), "");
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if (bytes > kMaxMemoryUsage || mMemoryUsage > kMaxMemoryUsage - bytes) {
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return DAWN_OUT_OF_MEMORY_ERROR("Out of memory.");
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}
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mMemoryUsage += bytes;
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return {};
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}
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void Device::DecrementMemoryUsage(uint64_t bytes) {
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ASSERT(mMemoryUsage >= bytes);
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mMemoryUsage -= bytes;
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}
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MaybeError Device::TickImpl() {
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return SubmitPendingOperations();
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}
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ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() {
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return GetLastSubmittedCommandSerial();
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}
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void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
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mPendingOperations.emplace_back(std::move(operation));
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}
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MaybeError Device::SubmitPendingOperations() {
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for (auto& operation : mPendingOperations) {
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operation->Execute();
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}
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mPendingOperations.clear();
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DAWN_TRY(CheckPassedSerials());
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IncrementLastSubmittedCommandSerial();
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return {};
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}
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// BindGroupDataHolder
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BindGroupDataHolder::BindGroupDataHolder(size_t size)
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: mBindingDataAllocation(malloc(size)) // malloc is guaranteed to return a
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// pointer aligned enough for the allocation
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{
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}
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BindGroupDataHolder::~BindGroupDataHolder() {
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free(mBindingDataAllocation);
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}
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// BindGroup
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BindGroup::BindGroup(DeviceBase* device, const BindGroupDescriptor* descriptor)
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: BindGroupDataHolder(descriptor->layout->GetBindingDataSize()),
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BindGroupBase(device, descriptor, mBindingDataAllocation) {
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}
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// BindGroupLayout
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BindGroupLayout::BindGroupLayout(DeviceBase* device,
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const BindGroupLayoutDescriptor* descriptor,
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PipelineCompatibilityToken pipelineCompatibilityToken)
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: BindGroupLayoutBase(device, descriptor, pipelineCompatibilityToken) {
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}
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// Buffer
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Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
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: BufferBase(device, descriptor) {
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mBackingData = std::unique_ptr<uint8_t[]>(new uint8_t[GetSize()]);
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mAllocatedSize = GetSize();
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}
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bool Buffer::IsCPUWritableAtCreation() const {
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// Only return true for mappable buffers so we can test cases that need / don't need a
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// staging buffer.
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return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
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}
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MaybeError Buffer::MapAtCreationImpl() {
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return {};
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}
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void Buffer::CopyFromStaging(StagingBufferBase* staging,
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uint64_t sourceOffset,
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uint64_t destinationOffset,
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uint64_t size) {
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uint8_t* ptr = reinterpret_cast<uint8_t*>(staging->GetMappedPointer());
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memcpy(mBackingData.get() + destinationOffset, ptr + sourceOffset, size);
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}
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void Buffer::DoWriteBuffer(uint64_t bufferOffset, const void* data, size_t size) {
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ASSERT(bufferOffset + size <= GetSize());
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ASSERT(mBackingData);
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memcpy(mBackingData.get() + bufferOffset, data, size);
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}
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MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
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return {};
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}
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void* Buffer::GetMappedPointerImpl() {
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return mBackingData.get();
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}
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void Buffer::UnmapImpl() {
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}
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void Buffer::DestroyImpl() {
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ToBackend(GetDevice())->DecrementMemoryUsage(GetSize());
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}
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// CommandBuffer
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CommandBuffer::CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor)
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: CommandBufferBase(encoder, descriptor) {
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}
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// QuerySet
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QuerySet::QuerySet(Device* device, const QuerySetDescriptor* descriptor)
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: QuerySetBase(device, descriptor) {
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}
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void QuerySet::DestroyImpl() {
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}
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// Queue
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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Queue::~Queue() {
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}
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MaybeError Queue::SubmitImpl(uint32_t, CommandBufferBase* const*) {
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Device* device = ToBackend(GetDevice());
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// The Vulkan, D3D12 and Metal implementation all tick the device here,
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// for testing purposes we should also tick in the null implementation.
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DAWN_TRY(device->Tick());
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return device->SubmitPendingOperations();
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}
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MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size) {
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ToBackend(buffer)->DoWriteBuffer(bufferOffset, data, size);
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return {};
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}
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// ComputePipeline
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MaybeError ComputePipeline::Initialize() {
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return {};
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}
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// RenderPipeline
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MaybeError RenderPipeline::Initialize() {
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return {};
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}
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// SwapChain
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// static
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ResultOrError<Ref<SwapChain>> SwapChain::Create(Device* device,
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) {
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Ref<SwapChain> swapchain = AcquireRef(new SwapChain(device, surface, descriptor));
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DAWN_TRY(swapchain->Initialize(previousSwapChain));
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return swapchain;
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}
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MaybeError SwapChain::Initialize(NewSwapChainBase* previousSwapChain) {
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if (previousSwapChain != nullptr) {
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// TODO(crbug.com/dawn/269): figure out what should happen when surfaces are used by
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// multiple backends one after the other. It probably needs to block until the backend
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// and GPU are completely finished with the previous swapchain.
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if (previousSwapChain->GetBackendType() != wgpu::BackendType::Null) {
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return DAWN_VALIDATION_ERROR("null::SwapChain cannot switch between APIs");
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}
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}
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return {};
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}
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SwapChain::~SwapChain() = default;
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MaybeError SwapChain::PresentImpl() {
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mTexture->APIDestroy();
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mTexture = nullptr;
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return {};
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}
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ResultOrError<TextureViewBase*> SwapChain::GetCurrentTextureViewImpl() {
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TextureDescriptor textureDesc = GetSwapChainBaseTextureDescriptor(this);
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// TODO(dawn:723): change to not use AcquireRef for reentrant object creation.
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mTexture = AcquireRef(
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new Texture(GetDevice(), &textureDesc, TextureBase::TextureState::OwnedInternal));
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// TODO(dawn:723): change to not use AcquireRef for reentrant object creation.
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return mTexture->APICreateView();
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}
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void SwapChain::DetachFromSurfaceImpl() {
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if (mTexture != nullptr) {
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mTexture->APIDestroy();
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mTexture = nullptr;
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}
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}
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// ShaderModule
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MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
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return InitializeBase(parseResult);
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}
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// OldSwapChain
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OldSwapChain::OldSwapChain(Device* device, const SwapChainDescriptor* descriptor)
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: OldSwapChainBase(device, descriptor) {
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const auto& im = GetImplementation();
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im.Init(im.userData, nullptr);
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}
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OldSwapChain::~OldSwapChain() {
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}
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TextureBase* OldSwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) {
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return GetDevice()->APICreateTexture(descriptor);
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}
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MaybeError OldSwapChain::OnBeforePresent(TextureViewBase*) {
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return {};
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}
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// NativeSwapChainImpl
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void NativeSwapChainImpl::Init(WSIContext* context) {
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}
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DawnSwapChainError NativeSwapChainImpl::Configure(WGPUTextureFormat format,
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WGPUTextureUsage,
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uint32_t width,
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uint32_t height) {
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError NativeSwapChainImpl::GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError NativeSwapChainImpl::Present() {
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
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return wgpu::TextureFormat::RGBA8Unorm;
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}
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// StagingBuffer
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StagingBuffer::StagingBuffer(size_t size, Device* device)
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: StagingBufferBase(size), mDevice(device) {
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}
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StagingBuffer::~StagingBuffer() {
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if (mBuffer) {
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mDevice->DecrementMemoryUsage(GetSize());
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}
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}
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MaybeError StagingBuffer::Initialize() {
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DAWN_TRY(mDevice->IncrementMemoryUsage(GetSize()));
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mBuffer = std::make_unique<uint8_t[]>(GetSize());
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mMappedPointer = mBuffer.get();
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return {};
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}
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uint32_t Device::GetOptimalBytesPerRowAlignment() const {
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return 1;
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}
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uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const {
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return 1;
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}
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float Device::GetTimestampPeriodInNS() const {
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return 1.0f;
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}
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}} // namespace dawn_native::null
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