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This reverts commit 3fcf96dd8c262c69029a47ce6ad85314fcd3d69b. Reason for revert: want to enable end2end test piece by piece on bots for d3d11 Original change's description: > d3d11: add d3d11 backend in end2end tests > > Right now, many tests are not passed becasue unimplemented > features in d3d11 backend. HoweverD3D11 backend is disabled on > bots by default, so this CL will not break out bots. > > Bug: dawn:1705 > Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Austin Eng <enga@chromium.org> > Kokoro: Kokoro <noreply+kokoro@google.com> Bug: dawn:1705 Change-Id: I95a1cc9a0962b01a6b31ea32b6129f109f4b3e42 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127240 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/tests/DawnTest.h"
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class MemoryAllocationStressTests : public DawnTest {};
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// Test memory allocation is freed correctly when creating and destroying large buffers.
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// It will consume a total of 100G of memory, 1G each time. Expect not to trigger out of memory on
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// devices with gpu memory less than 100G.
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TEST_P(MemoryAllocationStressTests, LargeBuffer) {
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// TODO(crbug.com/dawn/957): Memory leak on D3D12, the memory of destroyed buffer cannot be
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// released.
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DAWN_TEST_UNSUPPORTED_IF(IsD3D12());
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// TODO(crbug.com/dawn/957): Check whether it can be reproduced on each backend.
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DAWN_TEST_UNSUPPORTED_IF(IsMetal() || IsOpenGL() || IsOpenGLES() || IsVulkan());
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uint32_t count = 100;
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for (uint32_t i = 0; i < count; i++) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = 1024 * 1024 * 1024; // 1G
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descriptor.usage = wgpu::BufferUsage::Storage;
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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buffer.Destroy();
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}
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}
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DAWN_INSTANTIATE_TEST(MemoryAllocationStressTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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