31 lines
781 B
Plaintext
31 lines
781 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 gl_Position;
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};
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struct tint_symbol_1 {
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float4 gl_Position [[position]];
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};
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void main_1(thread float* const tint_symbol_3) {
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*(tint_symbol_3) = 1.0f;
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return;
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}
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main_out tint_symbol_inner(thread float* const tint_symbol_4, thread float4* const tint_symbol_5) {
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_5)};
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return tint_symbol_2;
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}
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vertex tint_symbol_1 tint_symbol() {
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thread float tint_symbol_6 = 0.0f;
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thread float4 tint_symbol_7 = 0.0f;
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_6), &(tint_symbol_7));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.gl_Position = inner_result.gl_Position;
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return wrapper_result;
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}
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