32 lines
656 B
HLSL
32 lines
656 B
HLSL
static uint x_1 = 0u;
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static float4 x_4 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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const uint x_2 = x_1;
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return;
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}
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struct main_out {
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float4 x_4_1;
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};
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struct tint_symbol_1 {
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uint x_1_param : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 x_4_1 : SV_Position;
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};
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main_out main_inner(uint x_1_param) {
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x_1 = x_1_param;
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main_1();
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const main_out tint_symbol_3 = {x_4};
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return tint_symbol_3;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.x_1_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_4_1 = inner_result.x_4_1;
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return wrapper_result;
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}
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