23 lines
333 B
WebGPU Shading Language
23 lines
333 B
WebGPU Shading Language
var<private> x_1 : mat2x4<f32>;
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var<private> x_2 : vec4<f32>;
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fn main_1() {
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return;
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}
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struct main_out {
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[[location(9)]]
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x_1_1 : vec4<f32>;
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[[location(10)]]
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x_1_2 : vec4<f32>;
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[[builtin(position)]]
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x_2_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_1[0], x_1[1], x_2);
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}
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