18 lines
301 B
WebGPU Shading Language
18 lines
301 B
WebGPU Shading Language
struct S {
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field0 : vec2<f32>;
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field1 : u32;
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field2 : i32;
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};
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fn main_1() {
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let x_1 : vec2<u32> = vec2<u32>(10u, 20u);
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let x_2 : vec2<i32> = vec2<i32>(30, 40);
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let x_3 : vec2<f32> = vec2<f32>(50.0, 60.0);
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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