fn main_1() {
let x_1 : mat2x3<f32> = mat2x3<f32>(vec3<f32>(50.0, 60.0, 70.0), vec3<f32>(60.0, 70.0, 50.0));
let x_2 : mat3x2<f32> = transpose(x_1);
return;
}
[[stage(fragment)]]
fn main() {
main_1();