dawn-cmake/test/bug/tint/926.wgsl

15 lines
453 B
WebGPU Shading Language

[[block]] struct DrawIndirectArgs {
vertexCount : atomic<u32>;
};
[[group(0), binding(5)]] var<storage, read_write> drawOut : DrawIndirectArgs;
var<private> cubeVerts : u32 = 0u;
[[stage(compute), workgroup_size(1)]]
fn computeMain([[builtin(global_invocation_id)]] global_id : vec3<u32>) {
// Increment cubeVerts based on some criteria...
// This fails SPIR-V validation
let firstVertex : u32 = atomicAdd(&drawOut.vertexCount, cubeVerts);
}