..
compute_input_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_input_mixed.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_output_builtins.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_output_locations.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
fragment_output_mixed.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
shared_struct_different_stages.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
shared_struct_helper_function.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_storage_buffer.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_storage_buffer.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
vertex_input_locations.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.msl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
vertex_output_builtins.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl.expected.msl
writer/msl: Emit field designators for structures
2021-06-03 18:12:15 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00