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Bug: dawn:762 Change-Id: I1581d80898d4a98010bb14c5823a1a343c229664 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63383 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@google.com> Reviewed-by: Brandon Jones <bajones@google.com>
147 lines
6.1 KiB
C++
147 lines
6.1 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution.
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// It contains test for the "old" behavior that will be deleted once users are migrated, tests that
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// a deprecation warning is emitted when the "old" behavior is used, and tests that an error is
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// emitted when both the old and the new behavior are used (when applicable).
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#include "tests/DawnTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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#include <cmath>
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class DeprecationTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// Skip when validation is off because warnings might be emitted during validation calls
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DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation"));
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}
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};
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// Test that setting attachment rather than view for render pass color and depth/stencil attachments
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// is deprecated.
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TEST_P(DeprecationTests, SetAttachmentDescriptorAttachment) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass;
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// Check that using .attachment with color attachments gives the warning.
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wgpu::RenderPassColorAttachment* colorAttachment =
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&renderPass.renderPassInfo.cColorAttachments[0];
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colorAttachment->attachment = colorAttachment->view;
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colorAttachment->view = nullptr;
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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colorAttachment->view = colorAttachment->attachment;
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colorAttachment->attachment = nullptr;
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// Check that using .attachment with depth/stencil attachments gives the warning.
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size = {1, 1, 1};
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture depthStencil = device.CreateTexture(&descriptor);
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wgpu::RenderPassDepthStencilAttachment* depthAttachment =
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&renderPass.renderPassInfo.cDepthStencilAttachmentInfo;
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renderPass.renderPassInfo.depthStencilAttachment = depthAttachment;
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depthAttachment->attachment = depthStencil.CreateView();
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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}
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// Test that setting computeStage in a ComputePipelineDescriptor is deprecated.
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TEST_P(DeprecationTests, ComputeStage) {
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.computeStage.module = utils::CreateShaderModule(device, R"(
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[[stage(compute), workgroup_size(1)]] fn main() {
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})");
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csDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline;
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EXPECT_DEPRECATION_WARNING(pipeline = device.CreateComputePipeline(&csDesc));
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}
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// Test that StoreOp::Clear is deprecated.
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TEST_P(DeprecationTests, StoreOpClear) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass;
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// Check that a storeOp of Clear for color attachments raises a validation warning.
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renderPass.renderPassInfo.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear;
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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// Check that a storeOp of Clear for depth/stencil attachments raises a validation warning.
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size = {1, 1, 1};
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture depthStencil = device.CreateTexture(&descriptor);
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wgpu::RenderPassDepthStencilAttachment* depthAttachment =
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&renderPass.renderPassInfo.cDepthStencilAttachmentInfo;
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renderPass.renderPassInfo.depthStencilAttachment = depthAttachment;
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depthAttachment->view = depthStencil.CreateView();
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renderPass.renderPassInfo.cColorAttachments[0].storeOp = wgpu::StoreOp::Discard;
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depthAttachment->depthStoreOp = wgpu::StoreOp::Clear;
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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depthAttachment->depthStoreOp = wgpu::StoreOp::Discard;
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depthAttachment->stencilStoreOp = wgpu::StoreOp::Clear;
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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}
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// Test that readonly storage textures are deprecated
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TEST_P(DeprecationTests, ReadOnlyStorageTextures) {
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// Control case: WriteOnly storage textures are allowed.
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utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly,
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wgpu::TextureFormat::R32Float}});
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// Error case: ReadOnly storage textures are not allowed.
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EXPECT_DEPRECATION_WARNING(utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
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wgpu::TextureFormat::R32Float}}));
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}
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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NullBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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