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Older names are kept around as an alias for a while. Unfortunately we have no mechanism for producing deprecation error messages when they are used. Bug: dawn:1035 Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
443 lines
20 KiB
C++
443 lines
20 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/CommandValidation.h"
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#include "common/BitSetIterator.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBufferStateTracker.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/PassResourceUsage.h"
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/RenderBundle.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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namespace dawn_native {
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// Performs validation of the "synchronization scope" rules of WebGPU.
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MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& scope) {
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// Buffers can only be used as single-write or multiple read.
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for (wgpu::BufferUsage usage : scope.bufferUsages) {
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bool readOnly = IsSubset(usage, kReadOnlyBufferUsages);
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bool singleUse = wgpu::HasZeroOrOneBits(usage);
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if (!readOnly && !singleUse) {
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return DAWN_VALIDATION_ERROR(
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"Buffer used as writable usage and another usage in the same synchronization "
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"scope");
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}
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}
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// Check that every single subresource is used as either a single-write usage or a
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// combination of readonly usages.
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for (const TextureSubresourceUsage& textureUsage : scope.textureUsages) {
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MaybeError error = {};
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textureUsage.Iterate([&](const SubresourceRange&, const wgpu::TextureUsage& usage) {
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bool readOnly = IsSubset(usage, kReadOnlyTextureUsages);
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bool singleUse = wgpu::HasZeroOrOneBits(usage);
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if (!readOnly && !singleUse && !error.IsError()) {
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error = DAWN_VALIDATION_ERROR(
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"Texture used as writable usage and another usage in the same "
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"synchronization scope");
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}
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});
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DAWN_TRY(std::move(error));
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}
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return {};
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}
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MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex) {
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if (querySet->GetQueryType() != wgpu::QueryType::Timestamp) {
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return DAWN_VALIDATION_ERROR("The type of query set must be Timestamp");
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}
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if (queryIndex >= querySet->GetQueryCount()) {
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return DAWN_VALIDATION_ERROR("Query index exceeds the number of queries in query set");
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}
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return {};
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}
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bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length) {
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uint32_t maxStart = std::max(startA, startB);
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uint32_t minStart = std::min(startA, startB);
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return static_cast<uint64_t>(minStart) + static_cast<uint64_t>(length) >
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static_cast<uint64_t>(maxStart);
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}
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template <typename A, typename B>
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DAWN_FORCE_INLINE uint64_t Safe32x32(A a, B b) {
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static_assert(std::is_same<A, uint32_t>::value, "'a' must be uint32_t");
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static_assert(std::is_same<B, uint32_t>::value, "'b' must be uint32_t");
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return uint64_t(a) * uint64_t(b);
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}
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ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage) {
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ASSERT(copySize.width % blockInfo.width == 0);
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ASSERT(copySize.height % blockInfo.height == 0);
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uint32_t widthInBlocks = copySize.width / blockInfo.width;
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uint32_t heightInBlocks = copySize.height / blockInfo.height;
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uint64_t bytesInLastRow = Safe32x32(widthInBlocks, blockInfo.byteSize);
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if (copySize.depthOrArrayLayers == 0) {
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return 0;
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}
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// Check for potential overflows for the rest of the computations. We have the following
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// inequalities:
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//
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// bytesInLastRow <= bytesPerRow
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// heightInBlocks <= rowsPerImage
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//
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// So:
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//
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// bytesInLastImage = bytesPerRow * (heightInBlocks - 1) + bytesInLastRow
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// <= bytesPerRow * heightInBlocks
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// <= bytesPerRow * rowsPerImage
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// <= bytesPerImage
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//
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// This means that if the computation of depth * bytesPerImage doesn't overflow, none of the
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// computations for requiredBytesInCopy will. (and it's not a very pessimizing check)
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ASSERT(copySize.depthOrArrayLayers <= 1 || (bytesPerRow != wgpu::kCopyStrideUndefined &&
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rowsPerImage != wgpu::kCopyStrideUndefined));
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uint64_t bytesPerImage = Safe32x32(bytesPerRow, rowsPerImage);
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if (bytesPerImage > std::numeric_limits<uint64_t>::max() / copySize.depthOrArrayLayers) {
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return DAWN_VALIDATION_ERROR("requiredBytesInCopy is too large.");
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}
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uint64_t requiredBytesInCopy = bytesPerImage * (copySize.depthOrArrayLayers - 1);
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if (heightInBlocks > 0) {
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ASSERT(heightInBlocks <= 1 || bytesPerRow != wgpu::kCopyStrideUndefined);
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uint64_t bytesInLastImage = Safe32x32(bytesPerRow, heightInBlocks - 1) + bytesInLastRow;
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requiredBytesInCopy += bytesInLastImage;
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}
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return requiredBytesInCopy;
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}
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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uint64_t offset,
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uint64_t size) {
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uint64_t bufferSize = buffer->GetSize();
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bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
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if (!fitsInBuffer) {
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return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
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}
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return {};
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}
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// Replace wgpu::kCopyStrideUndefined with real values, so backends don't have to think about
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// it.
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void ApplyDefaultTextureDataLayoutOptions(TextureDataLayout* layout,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent) {
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ASSERT(layout != nullptr);
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ASSERT(copyExtent.height % blockInfo.height == 0);
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uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
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if (layout->bytesPerRow == wgpu::kCopyStrideUndefined) {
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ASSERT(copyExtent.width % blockInfo.width == 0);
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uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
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uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize;
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ASSERT(heightInBlocks <= 1 && copyExtent.depthOrArrayLayers <= 1);
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layout->bytesPerRow = Align(bytesInLastRow, kTextureBytesPerRowAlignment);
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}
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if (layout->rowsPerImage == wgpu::kCopyStrideUndefined) {
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ASSERT(copyExtent.depthOrArrayLayers <= 1);
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layout->rowsPerImage = heightInBlocks;
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}
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}
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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uint64_t byteSize,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent) {
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ASSERT(copyExtent.height % blockInfo.height == 0);
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uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
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if (copyExtent.depthOrArrayLayers > 1 &&
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(layout.bytesPerRow == wgpu::kCopyStrideUndefined ||
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layout.rowsPerImage == wgpu::kCopyStrideUndefined)) {
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return DAWN_VALIDATION_ERROR(
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"If copy depth > 1, bytesPerRow and rowsPerImage must be specified.");
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}
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if (heightInBlocks > 1 && layout.bytesPerRow == wgpu::kCopyStrideUndefined) {
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return DAWN_VALIDATION_ERROR("If heightInBlocks > 1, bytesPerRow must be specified.");
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}
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// Validation for other members in layout:
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ASSERT(copyExtent.width % blockInfo.width == 0);
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uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
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ASSERT(Safe32x32(widthInBlocks, blockInfo.byteSize) <=
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std::numeric_limits<uint32_t>::max());
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uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize;
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// These != wgpu::kCopyStrideUndefined checks are technically redundant with the > checks,
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// but they should get optimized out.
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if (layout.bytesPerRow != wgpu::kCopyStrideUndefined &&
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bytesInLastRow > layout.bytesPerRow) {
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return DAWN_VALIDATION_ERROR("The byte size of each row must be <= bytesPerRow.");
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}
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if (layout.rowsPerImage != wgpu::kCopyStrideUndefined &&
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heightInBlocks > layout.rowsPerImage) {
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return DAWN_VALIDATION_ERROR(
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"The height of each image, in blocks, must be <= rowsPerImage.");
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}
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// We compute required bytes in copy after validating texel block alignments
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// because the divisibility conditions are necessary for the algorithm to be valid,
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// also the bytesPerRow bound is necessary to avoid overflows.
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uint64_t requiredBytesInCopy;
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DAWN_TRY_ASSIGN(requiredBytesInCopy,
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ComputeRequiredBytesInCopy(blockInfo, copyExtent, layout.bytesPerRow,
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layout.rowsPerImage));
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bool fitsInData =
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layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
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if (!fitsInData) {
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return DAWN_VALIDATION_ERROR(
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"Required size for texture data layout exceeds the linear data size.");
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}
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return {};
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}
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MaybeError ValidateImageCopyBuffer(DeviceBase const* device,
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const ImageCopyBuffer& imageCopyBuffer) {
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DAWN_TRY(device->ValidateObject(imageCopyBuffer.buffer));
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if (imageCopyBuffer.layout.bytesPerRow != wgpu::kCopyStrideUndefined) {
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if (imageCopyBuffer.layout.bytesPerRow % kTextureBytesPerRowAlignment != 0) {
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return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256");
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}
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}
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return {};
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}
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MaybeError ValidateImageCopyTexture(DeviceBase const* device,
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const ImageCopyTexture& textureCopy,
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const Extent3D& copySize) {
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const TextureBase* texture = textureCopy.texture;
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DAWN_TRY(device->ValidateObject(texture));
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if (textureCopy.mipLevel >= texture->GetNumMipLevels()) {
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return DAWN_VALIDATION_ERROR("mipLevel out of range");
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}
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DAWN_TRY(ValidateTextureAspect(textureCopy.aspect));
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if (SelectFormatAspects(texture->GetFormat(), textureCopy.aspect) == Aspect::None) {
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return DAWN_VALIDATION_ERROR("Texture does not have selected aspect for texture copy.");
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}
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if (texture->GetSampleCount() > 1 || texture->GetFormat().HasDepthOrStencil()) {
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Extent3D subresourceSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
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ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
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if (textureCopy.origin.x != 0 || textureCopy.origin.y != 0 ||
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subresourceSize.width != copySize.width ||
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subresourceSize.height != copySize.height) {
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return DAWN_VALIDATION_ERROR(
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"The entire subresource must be copied when using a depth/stencil texture, or "
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"when sample count is greater than 1.");
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}
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}
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return {};
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}
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MaybeError ValidateTextureCopyRange(DeviceBase const* device,
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const ImageCopyTexture& textureCopy,
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const Extent3D& copySize) {
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const TextureBase* texture = textureCopy.texture;
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ASSERT(texture->GetDimension() != wgpu::TextureDimension::e1D);
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// Validation for the copy being in-bounds:
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Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
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// For 1D/2D textures, include the array layer as depth so it can be checked with other
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// dimensions.
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if (texture->GetDimension() != wgpu::TextureDimension::e3D) {
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mipSize.depthOrArrayLayers = texture->GetArrayLayers();
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}
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// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
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// overflows.
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if (static_cast<uint64_t>(textureCopy.origin.x) + static_cast<uint64_t>(copySize.width) >
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static_cast<uint64_t>(mipSize.width) ||
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static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) >
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static_cast<uint64_t>(mipSize.height) ||
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static_cast<uint64_t>(textureCopy.origin.z) +
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static_cast<uint64_t>(copySize.depthOrArrayLayers) >
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static_cast<uint64_t>(mipSize.depthOrArrayLayers)) {
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return DAWN_VALIDATION_ERROR("Touching outside of the texture");
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}
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// Validation for the texel block alignments:
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const Format& format = textureCopy.texture->GetFormat();
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if (format.isCompressed) {
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const TexelBlockInfo& blockInfo = format.GetAspectInfo(textureCopy.aspect).block;
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if (textureCopy.origin.x % blockInfo.width != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.x must be a multiple of compressed texture format block width");
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}
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if (textureCopy.origin.y % blockInfo.height != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.y must be a multiple of compressed texture format block height");
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}
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if (copySize.width % blockInfo.width != 0) {
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return DAWN_VALIDATION_ERROR(
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"copySize.width must be a multiple of compressed texture format block width");
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}
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if (copySize.height % blockInfo.height != 0) {
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return DAWN_VALIDATION_ERROR(
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"copySize.height must be a multiple of compressed texture format block height");
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}
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}
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return {};
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}
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// Always returns a single aspect (color, stencil, depth, or ith plane for multi-planar
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// formats).
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ResultOrError<Aspect> SingleAspectUsedByImageCopyTexture(const ImageCopyTexture& view) {
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const Format& format = view.texture->GetFormat();
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switch (view.aspect) {
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case wgpu::TextureAspect::All:
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if (HasOneBit(format.aspects)) {
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Aspect single = format.aspects;
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return single;
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}
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return DAWN_VALIDATION_ERROR(
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"A single aspect must be selected for multi-planar formats in "
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"texture <-> linear data copies");
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case wgpu::TextureAspect::DepthOnly:
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ASSERT(format.aspects & Aspect::Depth);
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return Aspect::Depth;
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case wgpu::TextureAspect::StencilOnly:
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ASSERT(format.aspects & Aspect::Stencil);
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return Aspect::Stencil;
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case wgpu::TextureAspect::Plane0Only:
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case wgpu::TextureAspect::Plane1Only:
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UNREACHABLE();
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}
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}
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MaybeError ValidateLinearToDepthStencilCopyRestrictions(const ImageCopyTexture& dst) {
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Aspect aspectUsed;
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DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByImageCopyTexture(dst));
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if (aspectUsed == Aspect::Depth) {
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return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture");
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}
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return {};
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}
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MaybeError ValidateTextureToTextureCopyCommonRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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const uint32_t srcSamples = src.texture->GetSampleCount();
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const uint32_t dstSamples = dst.texture->GetSampleCount();
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if (srcSamples != dstSamples) {
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return DAWN_VALIDATION_ERROR(
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"Source and destination textures must have matching sample counts.");
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}
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// Metal cannot select a single aspect for texture-to-texture copies.
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const Format& format = src.texture->GetFormat();
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if (SelectFormatAspects(format, src.aspect) != format.aspects) {
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return DAWN_VALIDATION_ERROR(
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"Source aspect doesn't select all the aspects of the source format.");
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}
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if (SelectFormatAspects(format, dst.aspect) != format.aspects) {
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return DAWN_VALIDATION_ERROR(
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"Destination aspect doesn't select all the aspects of the destination format.");
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}
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if (src.texture == dst.texture && src.mipLevel == dst.mipLevel) {
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wgpu::TextureDimension dimension = src.texture->GetDimension();
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ASSERT(dimension != wgpu::TextureDimension::e1D);
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if ((dimension == wgpu::TextureDimension::e2D &&
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IsRangeOverlapped(src.origin.z, dst.origin.z, copySize.depthOrArrayLayers)) ||
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dimension == wgpu::TextureDimension::e3D) {
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return DAWN_VALIDATION_ERROR(
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"Cannot copy between overlapping subresources of the same texture.");
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}
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}
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return {};
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}
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MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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if (src.texture->GetFormat().format != dst.texture->GetFormat().format) {
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// Metal requires texture-to-texture copies be the same format
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return DAWN_VALIDATION_ERROR("Source and destination texture formats must match.");
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}
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return ValidateTextureToTextureCopyCommonRestrictions(src, dst, copySize);
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}
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// CopyTextureForBrowser could handle color conversion during the copy and it
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// requires the source must be sampleable and the destination must be writable
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// using a render pass
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MaybeError ValidateCopyTextureForBrowserRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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if (!(src.texture->GetUsage() & wgpu::TextureUsage::TextureBinding)) {
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return DAWN_VALIDATION_ERROR("Source texture must have sampled usage");
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}
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if (!(dst.texture->GetUsage() & wgpu::TextureUsage::RenderAttachment)) {
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return DAWN_VALIDATION_ERROR("Dest texture must have RenderAttachment usage");
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}
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return ValidateTextureToTextureCopyCommonRestrictions(src, dst, copySize);
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}
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MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage) {
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ASSERT(wgpu::HasZeroOrOneBits(usage));
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if (!(texture->GetUsage() & usage)) {
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return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
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}
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return {};
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}
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MaybeError ValidateInternalCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage) {
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ASSERT(wgpu::HasZeroOrOneBits(usage));
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if (!(texture->GetInternalUsage() & usage)) {
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return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
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}
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return {};
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}
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MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) {
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ASSERT(wgpu::HasZeroOrOneBits(usage));
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if (!(buffer->GetUsage() & usage)) {
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return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
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}
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return {};
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}
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} // namespace dawn_native
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