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Some Vulkan drivers don't handle multiple entrypoints well. In addition, SPIRV-Cross translation can be wrong for shader modules with multiple entrypoints. Always emit a single SPIR-V entrypoint to workaround these issues. This allows updating CopyTextureForBrowser to use a single shader module, and it fixes some tests with multiple entrypoints. Fixed: dawn:948, dawn:959, dawn:1013 Change-Id: Ie129a32a54845316d11917331937ca44fba3d347 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_INTERNALPIPELINESTORE_H_
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#define DAWNNATIVE_INTERNALPIPELINESTORE_H_
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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#include <unordered_map>
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namespace dawn_native {
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class RenderPipelineBase;
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class ShaderModuleBase;
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struct InternalPipelineStore {
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std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>>
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copyTextureForBrowserPipelines;
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Ref<ShaderModuleBase> copyTextureForBrowser;
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Ref<ComputePipelineBase> timestampComputePipeline;
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Ref<ShaderModuleBase> timestampCS;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_INTERNALPIPELINESTORE_H_
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