dawn-cmake/src/dawn_native/InternalPipelineStore.h
Austin Eng 8e957160b1 Use Tint SingleEntryPoint transform in Vulkan/GL backends
Some Vulkan drivers don't handle multiple entrypoints well.
In addition, SPIRV-Cross translation can be wrong for
shader modules with multiple entrypoints. Always emit a single
SPIR-V entrypoint to workaround these issues.

This allows updating CopyTextureForBrowser to use a single
shader module, and it fixes some tests with multiple
entrypoints.

Fixed: dawn:948, dawn:959, dawn:1013
Change-Id: Ie129a32a54845316d11917331937ca44fba3d347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-03 19:07:29 +00:00

39 lines
1.2 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_INTERNALPIPELINESTORE_H_
#define DAWNNATIVE_INTERNALPIPELINESTORE_H_
#include "dawn_native/ObjectBase.h"
#include "dawn_native/dawn_platform.h"
#include <unordered_map>
namespace dawn_native {
class RenderPipelineBase;
class ShaderModuleBase;
struct InternalPipelineStore {
std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>>
copyTextureForBrowserPipelines;
Ref<ShaderModuleBase> copyTextureForBrowser;
Ref<ComputePipelineBase> timestampComputePipeline;
Ref<ShaderModuleBase> timestampCS;
};
} // namespace dawn_native
#endif // DAWNNATIVE_INTERNALPIPELINESTORE_H_