21 lines
341 B
WebGPU Shading Language
21 lines
341 B
WebGPU Shading Language
[[block]]
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struct SB_RW {
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arg_0 : atomic<i32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> sb_rw : SB_RW;
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fn atomicAdd_d32fe4() {
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var res : i32 = atomicAdd(&(sb_rw.arg_0), 1);
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}
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[[stage(fragment)]]
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fn fragment_main() {
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atomicAdd_d32fe4();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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atomicAdd_d32fe4();
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}
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