dawn-cmake/test/intrinsics/gen/frexp/a0eb3b.wgsl.expected.wgsl

20 lines
310 B
WebGPU Shading Language

fn frexp_a0eb3b() {
var res = frexp(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_a0eb3b();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
frexp_a0eb3b();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
frexp_a0eb3b();
}