31 lines
660 B
HLSL
31 lines
660 B
HLSL
static uint x_2 = 0u;
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static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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return;
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}
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struct main_out {
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float4 position_1;
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};
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struct tint_symbol_1 {
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uint x_2_param : SV_VertexID;
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};
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struct tint_symbol_2 {
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float4 position_1 : SV_Position;
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};
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main_out main_inner(uint x_2_param) {
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x_2 = x_2_param;
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main_1();
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const main_out tint_symbol_3 = {position};
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return tint_symbol_3;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.x_2_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.position_1 = inner_result.position_1;
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return wrapper_result;
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}
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