dawn-cmake/test/unittest/reader/spirv/SpvModuleScopeVarParserTest...

22 lines
389 B
WebGPU Shading Language

var<private> x_4 : i32;
var<private> position : vec4<f32>;
fn main_1() {
let x_14 : ptr<private, i32> = &(x_4);
let x_2 : i32 = *(x_14);
return;
}
struct main_out {
[[builtin(position)]]
position_1 : vec4<f32>;
};
[[stage(vertex)]]
fn main([[builtin(instance_index)]] x_4_param : u32) -> main_out {
x_4 = bitcast<i32>(x_4_param);
main_1();
return main_out(position);
}