33 lines
738 B
HLSL
33 lines
738 B
HLSL
static float2x4 x_1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_1_1;
|
|
float4 x_1_2;
|
|
float4 x_2_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_1_1 : TEXCOORD9;
|
|
float4 x_1_2 : TEXCOORD10;
|
|
float4 x_2_1 : SV_Position;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_1[0], x_1[1], x_2};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_1_1 = inner_result.x_1_1;
|
|
wrapper_result.x_1_2 = inner_result.x_1_2;
|
|
wrapper_result.x_2_1 = inner_result.x_2_1;
|
|
return wrapper_result;
|
|
}
|