36 lines
941 B
Plaintext
36 lines
941 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_1_1;
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float4 x_1_2;
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float4 x_2_1;
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};
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struct tint_symbol_1 {
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float4 x_1_1 [[user(locn9)]];
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float4 x_1_2 [[user(locn10)]];
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float4 x_2_1 [[position]];
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};
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void main_1() {
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return;
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}
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main_out tint_symbol_inner(thread float2x4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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main_1();
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main_out const tint_symbol_2 = {.x_1_1=(*(tint_symbol_3))[0], .x_1_2=(*(tint_symbol_3))[1], .x_2_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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vertex tint_symbol_1 tint_symbol() {
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thread float2x4 tint_symbol_5 = float2x4(0.0f);
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thread float4 tint_symbol_6 = 0.0f;
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_5), &(tint_symbol_6));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_1_1 = inner_result.x_1_1;
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wrapper_result.x_1_2 = inner_result.x_1_2;
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wrapper_result.x_2_1 = inner_result.x_2_1;
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return wrapper_result;
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}
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