32 lines
981 B
WebGPU Shading Language
32 lines
981 B
WebGPU Shading Language
fn main_1() {
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let u1 : u32 = 10u;
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let u2 : u32 = 15u;
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let u3 : u32 = 20u;
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let i1 : i32 = 30;
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let i2 : i32 = 35;
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let i3 : i32 = 40;
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let f1 : f32 = 50.0;
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let f2 : f32 = 60.0;
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let f3 : f32 = 70.0;
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let v2u1 : vec2<u32> = vec2<u32>(10u, 20u);
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let v2u2 : vec2<u32> = vec2<u32>(20u, 10u);
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let v2u3 : vec2<u32> = vec2<u32>(15u, 15u);
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let v2i1 : vec2<i32> = vec2<i32>(30, 40);
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let v2i2 : vec2<i32> = vec2<i32>(40, 30);
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let v2i3 : vec2<i32> = vec2<i32>(35, 35);
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let v2f1 : vec2<f32> = vec2<f32>(50.0, 60.0);
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let v2f2 : vec2<f32> = vec2<f32>(60.0, 50.0);
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let v2f3 : vec2<f32> = vec2<f32>(70.0, 70.0);
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let v3f1 : vec3<f32> = vec3<f32>(50.0, 60.0, 70.0);
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let v3f2 : vec3<f32> = vec3<f32>(60.0, 70.0, 50.0);
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let v4f1 : vec4<f32> = vec4<f32>(50.0, 50.0, 50.0, 50.0);
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let v4f2 : vec4<f32> = v4f1;
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let x_1 : f32 = refract(vec2<f32>(f1, 0.0), vec2<f32>(f2, 0.0), f3).x;
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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