81 lines
1.9 KiB
WebGPU Shading Language
81 lines
1.9 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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type Arr_1 = array<strided_arr_1, 1u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(1) var<uniform> x_11 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var arr : array<i32, 3u>;
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var a : i32;
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var b : i32;
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var c : i32;
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let x_40 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_44 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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arr = array<i32, 3u>(x_40, x_42, x_44);
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let x_47 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_49 : i32 = arr[x_47];
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a = x_49;
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let x_50 : i32 = a;
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b = (x_50 - 1);
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let x_53 : f32 = gl_FragCoord.x;
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let x_55 : f32 = x_11.x_GLF_uniform_float_values[0].el;
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if ((x_53 < x_55)) {
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let x_59 : i32 = b;
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b = (x_59 + 1);
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}
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let x_62 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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c = x_62;
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let x_63 : i32 = c;
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let x_65 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_67 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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let x_69 : i32 = b;
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arr[clamp(x_63, x_65, x_67)] = x_69;
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let x_72 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_74 : i32 = arr[x_72];
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let x_77 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_79 : i32 = arr[x_77];
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let x_82 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_84 : i32 = arr[x_82];
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let x_87 : i32 = x_7.x_GLF_uniform_int_values[2].el;
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let x_89 : i32 = arr[x_87];
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x_GLF_color = vec4<f32>(f32(x_74), f32(x_79), f32(x_84), f32(x_89));
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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