25 lines
408 B
WebGPU Shading Language
25 lines
408 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
f = 2.0;
|
|
let x_19 : f32 = f;
|
|
if ((exp2(x_19) == 4.0)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|