40 lines
715 B
WebGPU Shading Language
40 lines
715 B
WebGPU Shading Language
var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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i = 2;
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loop {
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let x_6 : i32 = i;
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i = (x_6 + 1);
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continuing {
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let x_35 : f32 = gl_FragCoord.x;
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if (((x_35 >= 0.0) & false)) {
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} else {
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break;
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}
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}
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}
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let x_8 : i32 = i;
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if ((x_8 == 3)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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