62 lines
1002 B
WebGPU Shading Language
62 lines
1002 B
WebGPU Shading Language
struct buf0 {
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one : i32,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> vec4<f32> {
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let x_48 : i32 = x_6.one;
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if ((x_48 == 1)) {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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}
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fn main_1() {
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var i : i32;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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i = 0;
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loop {
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let x_33 : i32 = i;
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let x_35 : i32 = x_6.one;
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if ((x_33 <= x_35)) {
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} else {
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break;
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}
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let x_38 : i32 = i;
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switch(x_38) {
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case 1: {
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let x_43 : vec4<f32> = func_();
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x_GLF_color = x_43;
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fallthrough;
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}
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default: {
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fallthrough;
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}
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case 0: {
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x_GLF_color.y = 0.0;
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}
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}
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continuing {
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let x_44 : i32 = i;
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i = (x_44 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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