22 lines
334 B
WebGPU Shading Language
22 lines
334 B
WebGPU Shading Language
enable f16;
|
|
|
|
fn distance_928fa0() {
|
|
var res : f16 = distance(vec3<f16>(f16()), vec3<f16>(f16()));
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
distance_928fa0();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
distance_928fa0();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
distance_928fa0();
|
|
}
|