dawn-cmake/test/builtins/gen/cos/16dc15.wgsl.expected.wgsl

20 lines
300 B
WebGPU Shading Language

fn cos_16dc15() {
var res : vec3<f32> = cos(vec3<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
cos_16dc15();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
cos_16dc15();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
cos_16dc15();
}