42 lines
782 B
HLSL
42 lines
782 B
HLSL
struct frexp_result_vec4 {
|
|
float4 sig;
|
|
int4 exp;
|
|
};
|
|
frexp_result_vec4 tint_frexp(float4 param_0) {
|
|
float4 exp;
|
|
float4 sig = frexp(param_0, exp);
|
|
frexp_result_vec4 result = {sig, int4(exp)};
|
|
return result;
|
|
}
|
|
|
|
void frexp_3c4f48() {
|
|
frexp_result_vec4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
frexp_3c4f48();
|
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
frexp_3c4f48();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
frexp_3c4f48();
|
|
return;
|
|
}
|