113 lines
2.0 KiB
GLSL
113 lines
2.0 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct frexp_result_vec2 {
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vec2 sig;
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ivec2 exp;
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};
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frexp_result_vec2 tint_frexp(vec2 param_0) {
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float2 exp;
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float2 sig = frexp(param_0, exp);
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frexp_result_vec2 result = {sig, int2(exp)};
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return result;
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}
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void frexp_4bdfc7() {
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frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
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}
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vec4 vertex_main() {
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frexp_4bdfc7();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'float2' : undeclared identifier
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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struct frexp_result_vec2 {
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vec2 sig;
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ivec2 exp;
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};
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frexp_result_vec2 tint_frexp(vec2 param_0) {
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float2 exp;
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float2 sig = frexp(param_0, exp);
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frexp_result_vec2 result = {sig, int2(exp)};
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return result;
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}
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void frexp_4bdfc7() {
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frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
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}
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void fragment_main() {
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frexp_4bdfc7();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'float2' : undeclared identifier
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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struct frexp_result_vec2 {
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vec2 sig;
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ivec2 exp;
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};
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frexp_result_vec2 tint_frexp(vec2 param_0) {
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float2 exp;
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float2 sig = frexp(param_0, exp);
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frexp_result_vec2 result = {sig, int2(exp)};
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return result;
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}
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void frexp_4bdfc7() {
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frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f));
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}
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void compute_main() {
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frexp_4bdfc7();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'float2' : undeclared identifier
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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