dawn-cmake/test/builtins/gen/modf/9b75f7.wgsl.expected.glsl

113 lines
2.0 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct modf_result_vec3 {
vec3 fract;
vec3 whole;
};
modf_result_vec3 tint_modf(vec3 param_0) {
float3 whole;
float3 fract = modf(param_0, whole);
modf_result_vec3 result = {fract, whole};
return result;
}
void modf_9b75f7() {
modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
modf_9b75f7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float3' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct modf_result_vec3 {
vec3 fract;
vec3 whole;
};
modf_result_vec3 tint_modf(vec3 param_0) {
float3 whole;
float3 fract = modf(param_0, whole);
modf_result_vec3 result = {fract, whole};
return result;
}
void modf_9b75f7() {
modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
modf_9b75f7();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float3' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct modf_result_vec3 {
vec3 fract;
vec3 whole;
};
modf_result_vec3 tint_modf(vec3 param_0) {
float3 whole;
float3 fract = modf(param_0, whole);
modf_result_vec3 result = {fract, whole};
return result;
}
void modf_9b75f7() {
modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f));
}
void compute_main() {
modf_9b75f7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float3' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.