113 lines
2.0 KiB
GLSL
113 lines
2.0 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct modf_result_vec3 {
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vec3 fract;
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vec3 whole;
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};
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modf_result_vec3 tint_modf(vec3 param_0) {
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float3 whole;
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float3 fract = modf(param_0, whole);
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modf_result_vec3 result = {fract, whole};
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return result;
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}
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void modf_9b75f7() {
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modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f));
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}
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vec4 vertex_main() {
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modf_9b75f7();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'float3' : undeclared identifier
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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struct modf_result_vec3 {
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vec3 fract;
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vec3 whole;
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};
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modf_result_vec3 tint_modf(vec3 param_0) {
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float3 whole;
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float3 fract = modf(param_0, whole);
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modf_result_vec3 result = {fract, whole};
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return result;
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}
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void modf_9b75f7() {
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modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f));
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}
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void fragment_main() {
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modf_9b75f7();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'float3' : undeclared identifier
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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struct modf_result_vec3 {
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vec3 fract;
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vec3 whole;
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};
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modf_result_vec3 tint_modf(vec3 param_0) {
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float3 whole;
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float3 fract = modf(param_0, whole);
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modf_result_vec3 result = {fract, whole};
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return result;
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}
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void modf_9b75f7() {
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modf_result_vec3 res = tint_modf(vec3(0.0f, 0.0f, 0.0f));
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}
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void compute_main() {
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modf_9b75f7();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:10: 'float3' : undeclared identifier
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ERROR: 0:10: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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