62 lines
1.5 KiB
WebGPU Shading Language
62 lines
1.5 KiB
WebGPU Shading Language
struct Inner {
|
|
scalar_i32 : i32,
|
|
scalar_f32 : f32,
|
|
}
|
|
|
|
struct S {
|
|
scalar_f32 : f32,
|
|
scalar_i32 : i32,
|
|
scalar_u32 : u32,
|
|
vec2_f32 : vec2<f32>,
|
|
vec2_i32 : vec2<i32>,
|
|
vec2_u32 : vec2<u32>,
|
|
vec3_f32 : vec3<f32>,
|
|
vec3_i32 : vec3<i32>,
|
|
vec3_u32 : vec3<u32>,
|
|
vec4_f32 : vec4<f32>,
|
|
vec4_i32 : vec4<i32>,
|
|
vec4_u32 : vec4<u32>,
|
|
mat2x2_f32 : mat2x2<f32>,
|
|
mat2x3_f32 : mat2x3<f32>,
|
|
mat2x4_f32 : mat2x4<f32>,
|
|
mat3x2_f32 : mat3x2<f32>,
|
|
mat3x3_f32 : mat3x3<f32>,
|
|
mat3x4_f32 : mat3x4<f32>,
|
|
mat4x2_f32 : mat4x2<f32>,
|
|
mat4x3_f32 : mat4x3<f32>,
|
|
mat4x4_f32 : mat4x4<f32>,
|
|
arr2_vec3_f32 : array<vec3<f32>, 2>,
|
|
struct_inner : Inner,
|
|
array_struct_inner : array<Inner, 4>,
|
|
}
|
|
|
|
@binding(0) @group(0) var<storage, read_write> sb : S;
|
|
|
|
@compute @workgroup_size(1)
|
|
fn main() {
|
|
sb.scalar_f32 = f32();
|
|
sb.scalar_i32 = i32();
|
|
sb.scalar_u32 = u32();
|
|
sb.vec2_f32 = vec2<f32>();
|
|
sb.vec2_i32 = vec2<i32>();
|
|
sb.vec2_u32 = vec2<u32>();
|
|
sb.vec3_f32 = vec3<f32>();
|
|
sb.vec3_i32 = vec3<i32>();
|
|
sb.vec3_u32 = vec3<u32>();
|
|
sb.vec4_f32 = vec4<f32>();
|
|
sb.vec4_i32 = vec4<i32>();
|
|
sb.vec4_u32 = vec4<u32>();
|
|
sb.mat2x2_f32 = mat2x2<f32>();
|
|
sb.mat2x3_f32 = mat2x3<f32>();
|
|
sb.mat2x4_f32 = mat2x4<f32>();
|
|
sb.mat3x2_f32 = mat3x2<f32>();
|
|
sb.mat3x3_f32 = mat3x3<f32>();
|
|
sb.mat3x4_f32 = mat3x4<f32>();
|
|
sb.mat4x2_f32 = mat4x2<f32>();
|
|
sb.mat4x3_f32 = mat4x3<f32>();
|
|
sb.mat4x4_f32 = mat4x4<f32>();
|
|
sb.arr2_vec3_f32 = array<vec3<f32>, 2>();
|
|
sb.struct_inner = Inner();
|
|
sb.array_struct_inner = array<Inner, 4>();
|
|
}
|