dawn-cmake/test/tint/builtins/atomicStore/struct/nested.spvasm.expected.wgsl

98 lines
1.5 KiB
WebGPU Shading Language

struct S0_atomic {
/* @offset(0) */
x : i32,
/* @offset(4) */
a : atomic<u32>,
/* @offset(8) */
y : i32,
/* @offset(12) */
z : i32,
}
struct S0 {
/* @offset(0) */
x : i32,
/* @offset(4) */
a : u32,
/* @offset(8) */
y : i32,
/* @offset(12) */
z : i32,
}
struct S1_atomic {
/* @offset(0) */
x : i32,
/* @offset(4) */
a : S0_atomic,
/* @offset(20) */
y : i32,
/* @offset(24) */
z : i32,
}
struct S1 {
/* @offset(0) */
x : i32,
/* @offset(4) */
a : S0,
/* @offset(20) */
y : i32,
/* @offset(24) */
z : i32,
}
struct S2_atomic {
/* @offset(0) */
x : i32,
/* @offset(4) */
y : i32,
/* @offset(8) */
z : i32,
/* @offset(12) */
a : S1_atomic,
}
struct S2 {
/* @offset(0) */
x : i32,
/* @offset(4) */
y : i32,
/* @offset(8) */
z : i32,
/* @offset(12) */
a : S1,
}
var<private> local_invocation_index_1 : u32;
var<workgroup> wg : S2_atomic;
fn compute_main_inner(local_invocation_index : u32) {
wg.x = 0i;
wg.y = 0i;
wg.z = 0i;
wg.a.x = 0i;
wg.a.a.x = 0i;
atomicStore(&(wg.a.a.a), 0u);
wg.a.a.y = 0i;
wg.a.a.z = 0i;
wg.a.y = 0i;
wg.a.z = 0i;
workgroupBarrier();
atomicStore(&(wg.a.a.a), 1u);
return;
}
fn compute_main_1() {
let x_44 : u32 = local_invocation_index_1;
compute_main_inner(x_44);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn compute_main(@builtin(local_invocation_index) local_invocation_index_1_param : u32) {
local_invocation_index_1 = local_invocation_index_1_param;
compute_main_1();
}