21 lines
497 B
GLSL
21 lines
497 B
GLSL
#version 310 es
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struct frexp_result_vec2_f32 {
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vec2 fract;
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ivec2 exp;
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};
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void tint_symbol() {
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frexp_result_vec2_f32 tint_symbol_4 = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2));
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vec2 tint_symbol_2 = tint_symbol_4.fract;
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frexp_result_vec2_f32 tint_symbol_5 = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2));
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ivec2 tint_symbol_3 = tint_symbol_5.exp;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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