29 lines
653 B
GLSL
29 lines
653 B
GLSL
#version 310 es
|
|
|
|
struct frexp_result_vec2_f32 {
|
|
vec2 fract;
|
|
ivec2 exp;
|
|
};
|
|
|
|
frexp_result_vec2_f32 tint_frexp(vec2 param_0) {
|
|
frexp_result_vec2_f32 result;
|
|
result.fract = frexp(param_0, result.exp);
|
|
return result;
|
|
}
|
|
|
|
|
|
void tint_symbol() {
|
|
vec2 runtime_in = vec2(1.25f, 3.75f);
|
|
frexp_result_vec2_f32 res = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2));
|
|
res = tint_frexp(runtime_in);
|
|
res = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2));
|
|
vec2 tint_symbol_1 = res.fract;
|
|
ivec2 tint_symbol_2 = res.exp;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|