dawn-cmake/test/tint/builtins/frexp/vector/runtime.wgsl.expected.wgsl

8 lines
164 B
WebGPU Shading Language

@compute @workgroup_size(1)
fn main() {
let in = vec2(1.25, 3.75);
let res = frexp(in);
let fract : vec2<f32> = res.fract;
let exp : vec2<i32> = res.exp;
}