35 lines
1.2 KiB
WebGPU Shading Language
35 lines
1.2 KiB
WebGPU Shading Language
// Copyright 2022 The Tint Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// File generated by tools/src/cmd/gen
|
|
// using the template:
|
|
// test/tint/builtins/gen/gen.wgsl.tmpl
|
|
//
|
|
// Do not modify this file directly
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
|
|
@group(1) @binding(1) var arg_1: sampler;
|
|
|
|
// fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: u32) -> f32
|
|
fn textureSample_1a4e1b() {
|
|
var res: f32 = textureSample(arg_0, arg_1, vec2<f32>(1.f), 1u);
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureSample_1a4e1b();
|
|
}
|