24 lines
360 B
WebGPU Shading Language
24 lines
360 B
WebGPU Shading Language
enable f16;
|
|
|
|
fn step_07cb06() {
|
|
var arg_0 = vec2<f16>(1.0h);
|
|
var arg_1 = vec2<f16>(1.0h);
|
|
var res : vec2<f16> = step(arg_0, arg_1);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
step_07cb06();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
step_07cb06();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
step_07cb06();
|
|
}
|