37 lines
1003 B
HLSL
37 lines
1003 B
HLSL
SKIP: FAILED
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struct FragmentInputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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float16_t loc4;
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vector<float16_t, 3> loc5;
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};
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struct tint_symbol_1 {
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nointerpolation int loc0 : TEXCOORD0;
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nointerpolation uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float16_t loc4 : TEXCOORD4;
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vector<float16_t, 3> loc5 : TEXCOORD5;
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};
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void main_inner(FragmentInputs inputs) {
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const int i = inputs.loc0;
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const uint u = inputs.loc1;
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const float f = inputs.loc2;
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const float4 v = inputs.loc3;
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const float16_t x = inputs.loc4;
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const vector<float16_t, 3> y = inputs.loc5;
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}
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void main(tint_symbol_1 tint_symbol) {
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const FragmentInputs tint_symbol_2 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5};
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main_inner(tint_symbol_2);
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x000001A7231510D0(6,3-11): error X3000: unrecognized identifier 'float16_t'
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